AdfBase class

try to make a class

Constructors

AdfBase()

Properties

aldenteFuncReadiness num
collecting some numeric data with getters
final
hashCode int
The hash code for this object.
no setterinherited
isAlDente bool
boolean value for handling function values
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

abcSetBFunc() bool
Set values of 3 bool functions to local variables
abFunc() bool
------------------ 3 return-bool-functions
aFunc() bool
------------------ 3 return true-false functions TODO teamDev Function return : add some logic to return values (no-bool)
alDente(dynamic myConditionFunc, dynamic yourConditionFunc, bool condition) bool
TODO teamAdm Suspended..(find errors) partly untested Base type of alDente func MAKE THIS TO BE SO
alDenteAsync(dynamic fFunc, dynamic sFunc, bool condition) bool
functions roll until condition is set (but no more than 3 times) TODO teamDev Function : Make this async. too complicated for nowOn.. nothing async here but in next version
aldenteFuncInit() num
Series of simple functions using & returning different types simple function returning a number
alDenteLong(dynamic firstFunction, dynamic secondFunction, bool conduct) → void
alDente functions roll until condition is set true TODO control: catch the loops inside both functions and make these run parallel / aSync & 'long' logic
alDenteNot(dynamic firstFunction, dynamic secondFunction, bool clause) → void
TODO teamNext Function NOT-READY Make: functions that DO NOT make alDente
alDenteOne(dynamic myConditionFunc, dynamic yourConditionFunc, bool condition) bool
alDenteXxx functions roll until condition is set (but no more than 3 times)
alDenteShort(dynamic boolFuncOne, dynamic boolFuncTwo, bool fulfill) → void
Function, that runs until BOTH parameter functions return: true
alDenteThree(dynamic fFunc, dynamic sFunc, bool condition) bool
functions roll until condition is set (but no more than 3 times) TODO teamAdm Function : too complicated logic not checked lol
anFunc() num
------------------ 3 return-num-functions For to give material to hackings
asFunc() String
------------------ 3 return-String-functions for to allow easy hacking: modify these as you like
avFunc() → void
------------------ 3 void -functions void functions do not return any value
bbFunc() bool
..2
bFunc() bool
bool
bnFunc() num
..
bsFunc() String
..2
bvFunc() → void
..
cbFunc() bool
..3
cFunc() bool
another simple bool
cnFunc() num
..
commandHandler(dynamic thisCommand, dynamic thisOp, dynamic msg) → void
PLAN: common method for "meddling" between different functions (maybe) TODO teamAdm not-ready, Untested.. ..use-cases for this ?
csFunc() String
..
cvFunc() → void
..
isolateFuncTwo(bool condition) → void
TODO teamDev Future make some return-value and isolate..in next version purpose: roll function inside isolate nothing isolate here yet
listHandler(dynamic thisCom, dynamic thisOp, String msg) → void
------- Using team Lists, or something useful...listHandler.. Great Name.. ..
listPrint(dynamic thisList, String msg) → void
just for to remember this handy .forEach(print) command
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
sleep(int _wTime) → void
from punch/tools/signal simple sleep method
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited