Gear class

Will eventually be some kind of #gear, that controls all #job's Loop - switch - doWhile bunch of functions and methods Keeps track of the privileges and performance of the assignments. Names might be: gearRoll and gearFlag Control flow structures. Event ordering and scheduling system.

Constructors

Gear()

Properties

active bool
getter/setter pair
autoChoice String
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
jobInQueue int
getter/setter pair
jobM Map<String, Object>
To keep menu-choice values. Like: {'1' : chore1, '2' : chore2}
getter/setter pair
jobsDone int
getter/setter pair
rounds int
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
st Map<String, bool>
Punch-style st 4 bool in Map to control states, working-condition-state values.
getter/setter pair
tempo int
getter/setter pair
userChoice String
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
roll() → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited