Gear class
Will eventually be some kind of #gear, that controls all #job's Loop - switch - doWhile bunch of functions and methods Keeps track of the privileges and performance of the assignments. Names might be: gearRoll and gearFlag Control flow structures. Event ordering and scheduling system.
Constructors
- Gear()
Properties
- active ↔ bool
-
getter/setter pair
- autoChoice ↔ String
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- jobInQueue ↔ int
-
getter/setter pair
-
jobM
↔ Map<
String, Object> -
To keep menu-choice values.
Like: {'1' : chore1, '2' : chore2}
getter/setter pair
- jobsDone ↔ int
-
getter/setter pair
- rounds ↔ int
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
st
↔ Map<
String, bool> -
Punch-style st
4 bool in Map to control states, working-condition-state values.
getter/setter pair
- tempo ↔ int
-
getter/setter pair
- userChoice ↔ String
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
roll(
) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited