actorMill method

void actorMill(
  1. dynamic actor,
  2. dynamic action
)

Maybe not needed, when #actor is handled in lib-local functions. Method to run actual actor-change procedure.

Implementation

void actorMill(var actor, var action) {
  ///  RULE:  #actor  every #actor deletes it's own name when op-done, and
  ///  --- returns previous actor, if it,s operation is not done. #Glorious.
  // #CODE
}