rotateOf method
void
rotateOf(
- Point3 point3
Implementation
void rotateOf(Point3 point3) => this
..rotateX(point3.x)
..rotateY(point3.y)
..rotateZ(point3.z);
void rotateOf(Point3 point3) => this
..rotateX(point3.x)
..rotateY(point3.y)
..rotateZ(point3.z);