dartzmq
A simple dart zeromq implementation/wrapper around the libzmq C++ library
Features
Currently supported:
- Creating sockets (
pair
,pub
,sub
,req
,rep
,dealer
,router
,pull
,push
,xPub
,xSub
,stream
)- Depending on the zeromq library also
server
,client
,radio
,dish
,channel
,peer
,raw
,scatter
andgather
- Depending on the zeromq library also
- Sending messages (of type
List<int>
,String
,ZFrame
orZMessage
) - Bind (
bind(String address)
) - Connect (
connect(String address)
) - Curve (
setCurvePublicKey(String key)
,setCurveSecretKey(String key)
andsetCurveServerKey(String key)
) - Socket options (
setOption(int option, String value)
) - Receiving multipart messages (
ZMessage
) - Topic subscription for
sub
sockets (subscribe(String topic)
andunsubscribe(String topic)
) - Monitoring socket states (
ZMonitor
andMonitoredZSocket
) - Asynchronous (
ZSocket
) and Synchronous (ZSyncSocket
) sockets
Getting started
Currently Windows and Android are officially supported as platforms. Basically there a no extra setup steps unless the provided zeromq binary does not work for your platform. I have tested this on Windows and Android, which both work. Other platforms have not been tested, but should work. If you have tested this plugin on another platform and got it to work, please share your steps and create an issue so I can add it to the list below.
Usage
Create context
final ZContext context = ZContext();
Create asynchronous socket
final ZSocket socket = context.createSocket(SocketType.req);
Create synchronous socket
final ZSyncSocket socket = context.createSocket(SocketType.req);
Connect socket
socket.connect("tcp://localhost:5566");
Send message
socket.send([1, 2, 3, 4, 5]);
socket.sendString('My Message');
socket.sendFrame(ZFrame([1, 2, 3, 4, 5]));
var message = ZMessage();
message.add(ZFrame([1, 2, 3, 4, 5]));
message.add(ZFrame([6, 7, 8, 9, 10]));
socket.sendMessage(message, flags: ZMQ_DONTWAIT);
Receive ZMessage
s
socket.messages.listen((message) {
// Do something with message
});
Receive ZFrame
s
socket.frames.listen((frame) {
// Do something with frame
});
Receive payloads (Uint8List
)
socket.payloads.listen((payload) {
// Do something with payload
});
NOTE: If you're trying to use req/rep pattern, consider using either a
ZSyncSocket
and callsocket.recv()
or aZSocket
of typeSocketType.dealer
instead. For the latter you need to add an empty ZFrame at the beginning of your ZMessage as identification.
Receive socket events
final MonitoredZSocket socket = context.createMonitoredSocket(SocketType.req);
socket.events.listen((event) {
log('Received event ${event.event} with value ${event.value}');
});
final ZSocket socket = context.createSocket(SocketType.req);
final ZMonitor monitor = ZMonitor(
context: context,
socket: socket,
event: ZMQ_EVENT_CONNECTED | ZMQ_EVENT_CLOSED, // Only listen for connected and closed events
);
monitor.events.listen((event) {
log('Received event ${event.event} with value ${event.value}');
});
Destroy socket
socket.close();
Destroy monitor
monitor.close();
Destroy context
context.stop();
Using a custom libzmq
binary
Windows
Place a shared library of libzmq
next to your executable (for example place libzmq-v142-mt-4_3_5.dll
in the folder yourproject/build/windows/runner/Debug/
)
You can use a shared library of
libzmq
or compile it yourself. Especially when using this on windows you need to make sure thatlibzmq
is compiled usingMSVC-2019
if you are usingclang
it will not work (more info)
Android
Note that you need to use Android NDK version r21d. Newer versions are currently not supported (see https://github.com/zeromq/libzmq/issues/4276)
- Follow these steps to build a
libzmq.so
for different platforms- If you need
curve
support make sure to set the environment variableCURVE
either toexport CURVE=libsodium
orexport CURVE=tweetnacl
before running the build command
- If you need
- Include these in your project following these steps
- Include the compiled standard c++ library
libc++_shared.so
files located inside the Android NDK as in step 2 (reference)- You can find these inside the Android NDK for example under this path
ndk\21.4.7075529\toolchains\llvm\prebuilt\windows-x86_64\sysroot\usr\lib
- You can find these inside the Android NDK for example under this path
IOS
Note IOS arm64 architecture supported so it will run from iPhone5s to the latest Iphone, Ipads devices
- To make it Run on simulator you have to modify the podspec file in the ios directory of plugin
- modify this - s.pod_target_xcconfig = { "OTHER_LDFLAGS" => "$(inherited) -force_load $(PODS_TARGET_SRCROOT)/Frameworks/libzmq.a -lstdc++" }
- From s.pod_target_xcconfig = { "OTHER_LDFLAGS" => "$(inherited) -force_load $(PODS_TARGET_SRCROOT)/Frameworks/libzmq.a -lstdc++" }
- To s.pod_target_xcconfig = { "OTHER_LDFLAGS" => "$(inherited) -force_load $(PODS_TARGET_SRCROOT)/Frameworks/libzmq_simulator.a -lstdc++" }