render method
Implementation
@override
void render(DVSceneFrame frame) {
_alive();
for (final DVSceneDraw draw in frame.draws) {
for (final DVSceneResource? r in <DVSceneResource?>[draw.resource, draw.material]) {
if (r != null && !live.contains(r)) {
throw StateError('${draw.nodeId} draws $r after it was released.');
}
}
}
frames.add(frame);
}