start method
Starts the renderer and loads the scene's assets.
Implementation
Future<DV3DDegradation> start() async {
if (_disposed) return _degradation;
if (!_enabled) return _degrade(DV3DDegradation.disabledByConfig);
final DVSceneRenderer? renderer = _renderer;
if (renderer == null) return _degrade(DV3DDegradation.unsupportedTarget);
DV3DDegradation initial;
try {
initial = await renderer.initialize();
} on Object catch (error) {
_initialized = true;
return _degrade(DV3DDegradation.gpuInitFailed, error: error);
}
_initialized = true;
if (_disposed) return _degradation;
if (initial != DV3DDegradation.none) return _degrade(initial);
return _sync(_document);
}