DVSceneNodeData.mesh constructor

DVSceneNodeData.mesh({
  1. required String id,
  2. required DVScenePrimitive primitive,
  3. String? name,
  4. String? material,
  5. DVTransform? transform,
  6. bool visible = true,
  7. List<DVSceneNodeData> children = const <DVSceneNodeData>[],
})

Implementation

factory DVSceneNodeData.mesh({
  required String id,
  required DVScenePrimitive primitive,
  String? name,
  String? material,
  DVTransform? transform,
  bool visible = true,
  List<DVSceneNodeData> children = const <DVSceneNodeData>[],
}) =>
    DVSceneNodeData(
        id: id,
        kind: DVSceneNodeKind.mesh,
        primitive: primitive,
        name: name,
        material: material,
        transform: transform,
        visible: visible,
        children: children);