DVSceneNodeData.mesh constructor
DVSceneNodeData.mesh({
- required String id,
- required DVScenePrimitive primitive,
- String? name,
- String? material,
- DVTransform? transform,
- bool visible = true,
- List<
DVSceneNodeData> children = const <DVSceneNodeData>[],
Implementation
factory DVSceneNodeData.mesh({
required String id,
required DVScenePrimitive primitive,
String? name,
String? material,
DVTransform? transform,
bool visible = true,
List<DVSceneNodeData> children = const <DVSceneNodeData>[],
}) =>
DVSceneNodeData(
id: id,
kind: DVSceneNodeKind.mesh,
primitive: primitive,
name: name,
material: material,
transform: transform,
visible: visible,
children: children);