DVSceneFrame class final
Everything a renderer needs to draw one frame.
Constructors
-
DVSceneFrame({required DVSceneView view, required double width, required double height, List<
DVSceneDraw> draws = const <DVSceneDraw>[], List<DVSceneLightDraw> lights = const <DVSceneLightDraw>[], String? environment, bool mirrored = false}) -
const
Properties
-
draws
→ List<
DVSceneDraw> -
In document order.
final
- environment → String?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
final
-
lights
→ List<
DVSceneLightDraw> -
final
- mirrored → bool
-
Whether the scene's basis mirrors, so front faces wind the other way.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- view → DVSceneView
-
final
- width → double
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited