DVSceneCameraData.perspective constructor

const DVSceneCameraData.perspective({
  1. double fovYDegrees = 45,
  2. double near = 0.1,
  3. double far = 1000,
})

Implementation

const DVSceneCameraData.perspective({
  this.fovYDegrees = 45,
  this.near = 0.1,
  this.far = 1000,
})  : orbitTarget = null,
      orbitDistance = null,
      orbitYawDegrees = 0,
      orbitPitchDegrees = 0,
      controls = false;