A 3D renderer.
Properties
Methods
-
dispose(
) → void - Called once, after every resource has been released.
-
initialize(
) → FutureOr< DV3DDegradation> - Starts the renderer. DV3DDegradation.none when it can draw; a renderer that throws is treated as DV3DDegradation.gpuInitFailed.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
release(
DVSceneResource resource) → void -
Frees
resource. Called exactly once per upload. -
render(
DVSceneFrame frame) → void -
toString(
) → String -
A string representation of this object.
inherited
-
upload(
String assetKey, DVSceneAsset asset, DVSceneAssetState loaded) → DVSceneResource - Makes a resource from a loaded asset.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited