VecVecPoint3f.generate constructor
VecVecPoint3f.generate(
- int length,
- VecPoint3f generator(
- int i
- bool dispose = true,
Implementation
factory VecVecPoint3f.generate(int length, VecPoint3f Function(int i) generator, {bool dispose = true}) {
final p = ccore.std_VecVecPoint3f_new(length);
for (var i = 0; i < length; i++) {
final v = generator(i);
ccore.std_VecVecPoint3f_set(p, i, v.ref);
if (dispose) v.dispose();
}
return VecVecPoint3f.fromPointer(p);
}