VecVecDMatch.generate constructor

VecVecDMatch.generate(
  1. int length,
  2. VecDMatch generator(
    1. int i
    ), {
  3. bool dispose = true,
})

Implementation

factory VecVecDMatch.generate(int length, VecDMatch Function(int i) generator, {bool dispose = true}) {
  final p = ccore.std_VecVecDMatch_new(length);
  for (var i = 0; i < length; i++) {
    final v = generator(i);
    ccore.std_VecVecDMatch_set(p, i, v.ref);
    if (dispose) v.dispose();
  }
  return VecVecDMatch.fromPointer(p);
}