VecPoint3i.generate constructor
Implementation
factory VecPoint3i.generate(int length, Point3i Function(int i) generator, {bool dispose = true}) {
final p = ccore.std_VecPoint3i_new(length);
for (var i = 0; i < length; i++) {
final v = generator(i);
ccore.std_VecPoint3i_set(p, i, v.ref);
if (dispose) v.dispose();
}
return VecPoint3i.fromPointer(p);
}