VecKeyPoint.generate constructor
Implementation
factory VecKeyPoint.generate(int length, KeyPoint Function(int i) generator, {bool dispose = true}) {
final p = ccore.std_VecKeyPoint_new(length);
for (var i = 0; i < length; i++) {
final v = generator(i);
ccore.std_VecKeyPoint_set(p, i, v.ref);
if (dispose) v.dispose();
}
return VecKeyPoint.fromPointer(p);
}