VecKeyPoint.generate constructor

VecKeyPoint.generate(
  1. int length,
  2. KeyPoint generator(
    1. int i
    ), {
  3. bool dispose = true,
})

Implementation

factory VecKeyPoint.generate(int length, KeyPoint Function(int i) generator, {bool dispose = true}) {
  final p = ccore.std_VecKeyPoint_new(length);
  for (var i = 0; i < length; i++) {
    final v = generator(i);
    ccore.std_VecKeyPoint_set(p, i, v.ref);
    if (dispose) v.dispose();
  }
  return VecKeyPoint.fromPointer(p);
}