VecDMatch.generate constructor
Implementation
factory VecDMatch.generate(int length, DMatch Function(int i) generator, {bool dispose = true}) {
  final p = ccore.std_VecDMatch_new(length);
  for (var i = 0; i < length; i++) {
    final v = generator(i);
    ccore.std_VecDMatch_set(p, i, v.ref);
    if (dispose) v.dispose();
  }
  return VecDMatch.fromPointer(p, externalSize: length * ffi.sizeOf<cvg.DMatch>());
}