HOGDescriptorAsync extension
Methods
-
computeAsync(Mat img, {(int, int) winStride = (0, 0), (int, int) padding = (0, 0)})
→ Future<(VecF32, VecPoint)>
-
-
computeGradientAsync(InputArray img, InputOutputArray grad, InputOutputArray angleOfs, {(int, int) paddingTL = (0, 0), (int, int) paddingBR = (0, 0)})
→ Future<void>
-
-
detect2Async(InputArray img, {double hitThreshold = 0, (int, int) winStride = (0, 0), (int, int) padding = (0, 0)})
→ Future<(VecPoint, VecF64, VecPoint)>
-
-
detectAsync(InputArray img, {double hitThreshold = 0, (int, int) winStride = (0, 0), (int, int) padding = (0, 0)})
→ Future<(VecPoint, VecPoint)>
-
-
detectMultiScaleAsync(InputArray image, {double hitThreshold = 0, int minNeighbors = 3, (int, int) winStride = (0, 0), (int, int) padding = (0, 0), double scale = 1.05, double groupThreshold = 2.0, bool useMeanshiftGrouping = false})
→ Future<VecRect>
-
-
groupRectanglesAsync(VecRect rectList, VecF64 weights, int groupThreshold, double eps)
→ Future<(VecRect, VecF64)>
-