paintSelf method
void
paintSelf(
- Buffer buffer,
- Rect area
)
override
Implementation
@override
void paintSelf(Buffer buffer, Rect area) {
final x = area.x;
final y = area.y;
final w = area.width;
final h = area.height;
if (w < 2 || h < 2) return;
final activeStyle = _hasFocusedAncestor() ? focusedStyle : style;
buffer.setString(x, y, '┌', activeStyle);
buffer.setString(x + w - 1, y, '┐', activeStyle);
buffer.setString(x, y + h - 1, '└', activeStyle);
buffer.setString(x + w - 1, y + h - 1, '┘', activeStyle);
for (var i = 1; i < w - 1; i++) {
buffer.setString(x + i, y, '─', activeStyle);
buffer.setString(x + i, y + h - 1, '─', activeStyle);
}
for (var i = 1; i < h - 1; i++) {
buffer.setString(x, y + i, '│', activeStyle);
buffer.setString(x + w - 1, y + i, '│', activeStyle);
}
}