tryDraw method
Implementation
CompletedFrame? tryDraw(void Function(Frame)? callback) {
_autoresize();
final frame = getFrame();
callback?.call(frame);
_flush();
if (frame.cursorPosition != null) {
_backend.showCursor();
_backend.setCursorPosition(frame.cursorPosition!);
} else {
_backend.hideCursor();
}
_swapBuffers();
_backend.flush();
final completed = CompletedFrame(
buffer: _buffers[1 - _current],
area: _lastKnownArea,
count: _frameCount,
);
_frameCount++;
return completed;
}