createRenderObject method
Implementation
@override
RenderObject createRenderObject() {
final focusNode = node ?? FocusNode(canFocus: canFocus, onKey: onKey);
return RenderFocus(focusNode);
}
@override
RenderObject createRenderObject() {
final focusNode = node ?? FocusNode(canFocus: canFocus, onKey: onKey);
return RenderFocus(focusNode);
}