rumbleTriggers method

bool rumbleTriggers({
  1. required int duration,
  2. int lowFrequency = 65535,
  3. int highFrequency = 65535,
})

Start a rumble trigger effect.

Implementation

bool rumbleTriggers({
  required final int duration,
  final int lowFrequency = 65535,
  final int highFrequency = 65535,
}) =>
    sdl.sdl.SDL_JoystickRumbleTriggers(
      handle,
      lowFrequency,
      highFrequency,
      duration,
    ) ==
    0;