rumbleTriggers method
Start a rumble trigger effect.
Implementation
bool rumbleTriggers({
required final int duration,
final int lowFrequency = 65535,
final int highFrequency = 65535,
}) =>
sdl.sdl.SDL_JoystickRumbleTriggers(
handle,
lowFrequency,
highFrequency,
duration,
) ==
0;