FinalStates<T> constructor

FinalStates<T>({
  1. Object? name,
  2. required Equal<States<T>> equal,
  3. bool lazy = true,
})

Implementation

FinalStates({
  super.name,
  required Equal<States<T>> equal,
  super.lazy,
}): super(
  equal: _superEqual(equal),
  expose: _superExpose(name),
  dispose: _superDispose(),
);