alphaBase property
Global alpha-texel index of this chunk's texcoord origin: the shader
computes the atlas index as uBase + u so per-chunk u stays within
stripMaxAlphaColumnsPerDraw (see that constant for why).
Implementation
final int alphaBase;
Global alpha-texel index of this chunk's texcoord origin: the shader
computes the atlas index as uBase + u so per-chunk u stays within
stripMaxAlphaColumnsPerDraw (see that constant for why).
final int alphaBase;