disconnect method
void
disconnect()
Implementation
void disconnect() {
printDebug('Begin of disconnect()');
_isTryToReconnect = false;
if (_socket != null) {
_socket!.close().then((value) {
_socket = null;
}).catchError((err) {
printDebug(err);
_socket = null;
});
}
// Cancel ping-pong timer
if (_pingPeriodicTimer != null) {
_pingPeriodicTimer!.cancel();
_pingPeriodicTimer = null;
}
// Reset ping-pong flag
_flagToBeResetAtPongMsg = false;
serverId = null;
sessionId = null;
_connectionStatus.connected = false;
_connectionStatus.status = DdpConnectionStatusValues.offline;
_connectionStatus.retryCount = 0;
_connectionStatus.reason = null;
_statusStreamController.sink.add(_connectionStatus);
printDebug('End of disconnect()');
}