renderInterleaved method
Renders the waveform as a stereo interleaved signal.
The audio renderer.
The destination buffer.
Implementation
void renderInterleaved(Float32List destination, {int offset = 0, int? length}) {
if (destination.length % 2 != 0) {
throw "The length of the destination buffer must be even.";
}
int sampleCount = 0;
if (length != null) {
sampleCount = length;
} else {
sampleCount = destination.length ~/ 2;
sampleCount -= offset;
}
final left = Float32List(sampleCount);
final right = Float32List(sampleCount);
render(left, right);
for (var t = 0; t < sampleCount; t++) {
destination[offset + t * 2 + 0] = left[t];
destination[offset + t * 2 + 1] = right[t];
}
}