LocalPositionNedSystemGlobalOffset.parse constructor
LocalPositionNedSystemGlobalOffset.parse(
- ByteData data_
Implementation
factory LocalPositionNedSystemGlobalOffset.parse(ByteData data_) {
if (data_.lengthInBytes <
LocalPositionNedSystemGlobalOffset.mavlinkEncodedLength) {
var len = LocalPositionNedSystemGlobalOffset.mavlinkEncodedLength -
data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var x = data_.getFloat32(4, Endian.little);
var y = data_.getFloat32(8, Endian.little);
var z = data_.getFloat32(12, Endian.little);
var roll = data_.getFloat32(16, Endian.little);
var pitch = data_.getFloat32(20, Endian.little);
var yaw = data_.getFloat32(24, Endian.little);
return LocalPositionNedSystemGlobalOffset(
timeBootMs: timeBootMs,
x: x,
y: y,
z: z,
roll: roll,
pitch: pitch,
yaw: yaw);
}