GlobalVisionPositionEstimate.parse constructor
GlobalVisionPositionEstimate.parse(
- ByteData data_
Implementation
factory GlobalVisionPositionEstimate.parse(ByteData data_) {
if (data_.lengthInBytes <
GlobalVisionPositionEstimate.mavlinkEncodedLength) {
var len = GlobalVisionPositionEstimate.mavlinkEncodedLength -
data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var usec = data_.getUint64(0, Endian.little);
var x = data_.getFloat32(8, Endian.little);
var y = data_.getFloat32(12, Endian.little);
var z = data_.getFloat32(16, Endian.little);
var roll = data_.getFloat32(20, Endian.little);
var pitch = data_.getFloat32(24, Endian.little);
var yaw = data_.getFloat32(28, Endian.little);
var covariance = MavlinkMessage.asFloat32List(data_, 32, 21);
var resetCounter = data_.getUint8(116);
return GlobalVisionPositionEstimate(
usec: usec,
x: x,
y: y,
z: z,
roll: roll,
pitch: pitch,
yaw: yaw,
covariance: covariance,
resetCounter: resetCounter);
}