SetAttitudeTarget.parse constructor
SetAttitudeTarget.parse(
- ByteData data_
Implementation
factory SetAttitudeTarget.parse(ByteData data_) {
if (data_.lengthInBytes < SetAttitudeTarget.mavlinkEncodedLength) {
var len = SetAttitudeTarget.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var q = MavlinkMessage.asFloat32List(data_, 4, 4);
var bodyRollRate = data_.getFloat32(20, Endian.little);
var bodyPitchRate = data_.getFloat32(24, Endian.little);
var bodyYawRate = data_.getFloat32(28, Endian.little);
var thrust = data_.getFloat32(32, Endian.little);
var targetSystem = data_.getUint8(36);
var targetComponent = data_.getUint8(37);
var typeMask = data_.getUint8(38);
var thrustBody = MavlinkMessage.asFloat32List(data_, 39, 3);
return SetAttitudeTarget(
timeBootMs: timeBootMs,
q: q,
bodyRollRate: bodyRollRate,
bodyPitchRate: bodyPitchRate,
bodyYawRate: bodyYawRate,
thrust: thrust,
targetSystem: targetSystem,
targetComponent: targetComponent,
typeMask: typeMask,
thrustBody: thrustBody);
}