Storm32GimbalManagerControlPitchyaw.parse constructor

Storm32GimbalManagerControlPitchyaw.parse(
  1. ByteData data_
)

Implementation

factory Storm32GimbalManagerControlPitchyaw.parse(ByteData data_) {
  if (data_.lengthInBytes <
      Storm32GimbalManagerControlPitchyaw.mavlinkEncodedLength) {
    var len = Storm32GimbalManagerControlPitchyaw.mavlinkEncodedLength -
        data_.lengthInBytes;
    var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
    data_ = Uint8List.fromList(d).buffer.asByteData();
  }
  var pitch = data_.getFloat32(0, Endian.little);
  var yaw = data_.getFloat32(4, Endian.little);
  var pitchRate = data_.getFloat32(8, Endian.little);
  var yawRate = data_.getFloat32(12, Endian.little);
  var deviceFlags = data_.getUint16(16, Endian.little);
  var managerFlags = data_.getUint16(18, Endian.little);
  var targetSystem = data_.getUint8(20);
  var targetComponent = data_.getUint8(21);
  var gimbalId = data_.getUint8(22);
  var client = data_.getUint8(23);

  return Storm32GimbalManagerControlPitchyaw(
      pitch: pitch,
      yaw: yaw,
      pitchRate: pitchRate,
      yawRate: yawRate,
      deviceFlags: deviceFlags,
      managerFlags: managerFlags,
      targetSystem: targetSystem,
      targetComponent: targetComponent,
      gimbalId: gimbalId,
      client: client);
}