Simstate.parse constructor
Simstate.parse(
- ByteData data_
Implementation
factory Simstate.parse(ByteData data_) {
if (data_.lengthInBytes < Simstate.mavlinkEncodedLength) {
var len = Simstate.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var roll = data_.getFloat32(0, Endian.little);
var pitch = data_.getFloat32(4, Endian.little);
var yaw = data_.getFloat32(8, Endian.little);
var xacc = data_.getFloat32(12, Endian.little);
var yacc = data_.getFloat32(16, Endian.little);
var zacc = data_.getFloat32(20, Endian.little);
var xgyro = data_.getFloat32(24, Endian.little);
var ygyro = data_.getFloat32(28, Endian.little);
var zgyro = data_.getFloat32(32, Endian.little);
var lat = data_.getInt32(36, Endian.little);
var lng = data_.getInt32(40, Endian.little);
return Simstate(
roll: roll,
pitch: pitch,
yaw: yaw,
xacc: xacc,
yacc: yacc,
zacc: zacc,
xgyro: xgyro,
ygyro: ygyro,
zgyro: zgyro,
lat: lat,
lng: lng);
}