SetPositionTargetLocalNed.parse constructor
SetPositionTargetLocalNed.parse(
- ByteData data_
Implementation
factory SetPositionTargetLocalNed.parse(ByteData data_) {
if (data_.lengthInBytes < SetPositionTargetLocalNed.mavlinkEncodedLength) {
var len =
SetPositionTargetLocalNed.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var x = data_.getFloat32(4, Endian.little);
var y = data_.getFloat32(8, Endian.little);
var z = data_.getFloat32(12, Endian.little);
var vx = data_.getFloat32(16, Endian.little);
var vy = data_.getFloat32(20, Endian.little);
var vz = data_.getFloat32(24, Endian.little);
var afx = data_.getFloat32(28, Endian.little);
var afy = data_.getFloat32(32, Endian.little);
var afz = data_.getFloat32(36, Endian.little);
var yaw = data_.getFloat32(40, Endian.little);
var yawRate = data_.getFloat32(44, Endian.little);
var typeMask = data_.getUint16(48, Endian.little);
var targetSystem = data_.getUint8(50);
var targetComponent = data_.getUint8(51);
var coordinateFrame = data_.getUint8(52);
return SetPositionTargetLocalNed(
timeBootMs: timeBootMs,
x: x,
y: y,
z: z,
vx: vx,
vy: vy,
vz: vz,
afx: afx,
afy: afy,
afz: afz,
yaw: yaw,
yawRate: yawRate,
typeMask: typeMask,
targetSystem: targetSystem,
targetComponent: targetComponent,
coordinateFrame: coordinateFrame);
}