SetAttitudeTarget constructor
SetAttitudeTarget({
- required uint32_t timeBootMs,
- required List<
float> q, - required float bodyRollRate,
- required float bodyPitchRate,
- required float bodyYawRate,
- required float thrust,
- required uint8_t targetSystem,
- required uint8_t targetComponent,
- required AttitudeTargetTypemask typeMask,
- required List<
float> thrustBody,
Implementation
SetAttitudeTarget({
required this.timeBootMs,
required this.q,
required this.bodyRollRate,
required this.bodyPitchRate,
required this.bodyYawRate,
required this.thrust,
required this.targetSystem,
required this.targetComponent,
required this.typeMask,
required this.thrustBody,
});