HilControls.parse constructor
HilControls.parse(
- ByteData data_
Implementation
factory HilControls.parse(ByteData data_) {
if (data_.lengthInBytes < HilControls.mavlinkEncodedLength) {
var len = HilControls.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeUsec = data_.getUint64(0, Endian.little);
var rollAilerons = data_.getFloat32(8, Endian.little);
var pitchElevator = data_.getFloat32(12, Endian.little);
var yawRudder = data_.getFloat32(16, Endian.little);
var throttle = data_.getFloat32(20, Endian.little);
var aux1 = data_.getFloat32(24, Endian.little);
var aux2 = data_.getFloat32(28, Endian.little);
var aux3 = data_.getFloat32(32, Endian.little);
var aux4 = data_.getFloat32(36, Endian.little);
var mode = data_.getUint8(40);
var navMode = data_.getUint8(41);
return HilControls(
timeUsec: timeUsec,
rollAilerons: rollAilerons,
pitchElevator: pitchElevator,
yawRudder: yawRudder,
throttle: throttle,
aux1: aux1,
aux2: aux2,
aux3: aux3,
aux4: aux4,
mode: mode,
navMode: navMode);
}