Vibration.parse constructor
Vibration.parse(
- ByteData data_
Implementation
factory Vibration.parse(ByteData data_) {
if (data_.lengthInBytes < Vibration.mavlinkEncodedLength) {
var len = Vibration.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeUsec = data_.getUint64(0, Endian.little);
var vibrationX = data_.getFloat32(8, Endian.little);
var vibrationY = data_.getFloat32(12, Endian.little);
var vibrationZ = data_.getFloat32(16, Endian.little);
var clipping0 = data_.getUint32(20, Endian.little);
var clipping1 = data_.getUint32(24, Endian.little);
var clipping2 = data_.getUint32(28, Endian.little);
return Vibration(
timeUsec: timeUsec,
vibrationX: vibrationX,
vibrationY: vibrationY,
vibrationZ: vibrationZ,
clipping0: clipping0,
clipping1: clipping1,
clipping2: clipping2);
}