Vibration constructor

Vibration({
  1. required uint64_t timeUsec,
  2. required float vibrationX,
  3. required float vibrationY,
  4. required float vibrationZ,
  5. required uint32_t clipping0,
  6. required uint32_t clipping1,
  7. required uint32_t clipping2,
})

Implementation

Vibration({
  required this.timeUsec,
  required this.vibrationX,
  required this.vibrationY,
  required this.vibrationZ,
  required this.clipping0,
  required this.clipping1,
  required this.clipping2,
});