SetAttitudeTarget constructor

SetAttitudeTarget({
  1. required uint32_t timeBootMs,
  2. required List<float> q,
  3. required float bodyRollRate,
  4. required float bodyPitchRate,
  5. required float bodyYawRate,
  6. required float thrust,
  7. required uint8_t targetSystem,
  8. required uint8_t targetComponent,
  9. required AttitudeTargetTypemask typeMask,
  10. required List<float> thrustBody,
})

Implementation

SetAttitudeTarget({
  required this.timeBootMs,
  required this.q,
  required this.bodyRollRate,
  required this.bodyPitchRate,
  required this.bodyYawRate,
  required this.thrust,
  required this.targetSystem,
  required this.targetComponent,
  required this.typeMask,
  required this.thrustBody,
});