PositionTargetLocalNed.parse constructor

PositionTargetLocalNed.parse(
  1. ByteData data_
)

Implementation

factory PositionTargetLocalNed.parse(ByteData data_) {
  if (data_.lengthInBytes < PositionTargetLocalNed.mavlinkEncodedLength) {
    var len =
        PositionTargetLocalNed.mavlinkEncodedLength - data_.lengthInBytes;
    var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
    data_ = Uint8List.fromList(d).buffer.asByteData();
  }
  var timeBootMs = data_.getUint32(0, Endian.little);
  var x = data_.getFloat32(4, Endian.little);
  var y = data_.getFloat32(8, Endian.little);
  var z = data_.getFloat32(12, Endian.little);
  var vx = data_.getFloat32(16, Endian.little);
  var vy = data_.getFloat32(20, Endian.little);
  var vz = data_.getFloat32(24, Endian.little);
  var afx = data_.getFloat32(28, Endian.little);
  var afy = data_.getFloat32(32, Endian.little);
  var afz = data_.getFloat32(36, Endian.little);
  var yaw = data_.getFloat32(40, Endian.little);
  var yawRate = data_.getFloat32(44, Endian.little);
  var typeMask = data_.getUint16(48, Endian.little);
  var coordinateFrame = data_.getUint8(50);

  return PositionTargetLocalNed(
      timeBootMs: timeBootMs,
      x: x,
      y: y,
      z: z,
      vx: vx,
      vy: vy,
      vz: vz,
      afx: afx,
      afy: afy,
      afz: afz,
      yaw: yaw,
      yawRate: yawRate,
      typeMask: typeMask,
      coordinateFrame: coordinateFrame);
}