LandingTarget.parse constructor
LandingTarget.parse(
- ByteData data_
Implementation
factory LandingTarget.parse(ByteData data_) {
if (data_.lengthInBytes < LandingTarget.mavlinkEncodedLength) {
var len = LandingTarget.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeUsec = data_.getUint64(0, Endian.little);
var angleX = data_.getFloat32(8, Endian.little);
var angleY = data_.getFloat32(12, Endian.little);
var distance = data_.getFloat32(16, Endian.little);
var sizeX = data_.getFloat32(20, Endian.little);
var sizeY = data_.getFloat32(24, Endian.little);
var targetNum = data_.getUint8(28);
var frame = data_.getUint8(29);
var x = data_.getFloat32(30, Endian.little);
var y = data_.getFloat32(34, Endian.little);
var z = data_.getFloat32(38, Endian.little);
var q = MavlinkMessage.asFloat32List(data_, 42, 4);
var type = data_.getUint8(58);
var positionValid = data_.getUint8(59);
return LandingTarget(
timeUsec: timeUsec,
angleX: angleX,
angleY: angleY,
distance: distance,
sizeX: sizeX,
sizeY: sizeY,
targetNum: targetNum,
frame: frame,
x: x,
y: y,
z: z,
q: q,
type: type,
positionValid: positionValid);
}