SerialUdbExtraF4.parse constructor

SerialUdbExtraF4.parse(
  1. ByteData data_
)

Implementation

factory SerialUdbExtraF4.parse(ByteData data_) {
  if (data_.lengthInBytes < SerialUdbExtraF4.mavlinkEncodedLength) {
    var len = SerialUdbExtraF4.mavlinkEncodedLength - data_.lengthInBytes;
    var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
    data_ = Uint8List.fromList(d).buffer.asByteData();
  }
  var sueRollStabilizationAilerons = data_.getUint8(0);
  var sueRollStabilizationRudder = data_.getUint8(1);
  var suePitchStabilization = data_.getUint8(2);
  var sueYawStabilizationRudder = data_.getUint8(3);
  var sueYawStabilizationAileron = data_.getUint8(4);
  var sueAileronNavigation = data_.getUint8(5);
  var sueRudderNavigation = data_.getUint8(6);
  var sueAltitudeholdStabilized = data_.getUint8(7);
  var sueAltitudeholdWaypoint = data_.getUint8(8);
  var sueRacingMode = data_.getUint8(9);

  return SerialUdbExtraF4(
      sueRollStabilizationAilerons: sueRollStabilizationAilerons,
      sueRollStabilizationRudder: sueRollStabilizationRudder,
      suePitchStabilization: suePitchStabilization,
      sueYawStabilizationRudder: sueYawStabilizationRudder,
      sueYawStabilizationAileron: sueYawStabilizationAileron,
      sueAileronNavigation: sueAileronNavigation,
      sueRudderNavigation: sueRudderNavigation,
      sueAltitudeholdStabilized: sueAltitudeholdStabilized,
      sueAltitudeholdWaypoint: sueAltitudeholdWaypoint,
      sueRacingMode: sueRacingMode);
}