serialize method
Implementation
@override
ByteData serialize() {
var data_ = ByteData(mavlinkEncodedLength);
data_.setUint32(0, timeBootMs, Endian.little);
data_.setFloat32(4, x, Endian.little);
data_.setFloat32(8, y, Endian.little);
data_.setFloat32(12, z, Endian.little);
data_.setFloat32(16, vx, Endian.little);
data_.setFloat32(20, vy, Endian.little);
data_.setFloat32(24, vz, Endian.little);
data_.setFloat32(28, afx, Endian.little);
data_.setFloat32(32, afy, Endian.little);
data_.setFloat32(36, afz, Endian.little);
data_.setFloat32(40, yaw, Endian.little);
data_.setFloat32(44, yawRate, Endian.little);
data_.setUint16(48, typeMask, Endian.little);
data_.setUint8(50, coordinateFrame);
return data_;
}