ManualSetpoint.parse constructor
ManualSetpoint.parse(
- ByteData data_
Implementation
factory ManualSetpoint.parse(ByteData data_) {
if (data_.lengthInBytes < ManualSetpoint.mavlinkEncodedLength) {
var len = ManualSetpoint.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var roll = data_.getFloat32(4, Endian.little);
var pitch = data_.getFloat32(8, Endian.little);
var yaw = data_.getFloat32(12, Endian.little);
var thrust = data_.getFloat32(16, Endian.little);
var modeSwitch = data_.getUint8(20);
var manualOverrideSwitch = data_.getUint8(21);
return ManualSetpoint(
timeBootMs: timeBootMs,
roll: roll,
pitch: pitch,
yaw: yaw,
thrust: thrust,
modeSwitch: modeSwitch,
manualOverrideSwitch: manualOverrideSwitch);
}