TerrainRequest.parse constructor
TerrainRequest.parse(
- ByteData data_
Implementation
factory TerrainRequest.parse(ByteData data_) {
if (data_.lengthInBytes < TerrainRequest.mavlinkEncodedLength) {
var len = TerrainRequest.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var mask = data_.getUint64(0, Endian.little);
var lat = data_.getInt32(8, Endian.little);
var lon = data_.getInt32(12, Endian.little);
var gridSpacing = data_.getUint16(16, Endian.little);
return TerrainRequest(
mask: mask, lat: lat, lon: lon, gridSpacing: gridSpacing);
}