SafetySetAllowedArea.parse constructor
SafetySetAllowedArea.parse(
- ByteData data_
Implementation
factory SafetySetAllowedArea.parse(ByteData data_) {
if (data_.lengthInBytes < SafetySetAllowedArea.mavlinkEncodedLength) {
var len = SafetySetAllowedArea.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var p1x = data_.getFloat32(0, Endian.little);
var p1y = data_.getFloat32(4, Endian.little);
var p1z = data_.getFloat32(8, Endian.little);
var p2x = data_.getFloat32(12, Endian.little);
var p2y = data_.getFloat32(16, Endian.little);
var p2z = data_.getFloat32(20, Endian.little);
var targetSystem = data_.getUint8(24);
var targetComponent = data_.getUint8(25);
var frame = data_.getUint8(26);
return SafetySetAllowedArea(
p1x: p1x,
p1y: p1y,
p1z: p1z,
p2x: p2x,
p2y: p2y,
p2z: p2z,
targetSystem: targetSystem,
targetComponent: targetComponent,
frame: frame);
}