PlayTune.parse constructor
PlayTune.parse(
- ByteData data_
Implementation
factory PlayTune.parse(ByteData data_) {
if (data_.lengthInBytes < PlayTune.mavlinkEncodedLength) {
var len = PlayTune.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var targetSystem = data_.getUint8(0);
var targetComponent = data_.getUint8(1);
var tune = MavlinkMessage.asInt8List(data_, 2, 30);
var tune2 = MavlinkMessage.asInt8List(data_, 32, 200);
return PlayTune(
targetSystem: targetSystem,
targetComponent: targetComponent,
tune: tune,
tune2: tune2);
}