LocalPositionNed.parse constructor
LocalPositionNed.parse(
- ByteData data_
Implementation
factory LocalPositionNed.parse(ByteData data_) {
if (data_.lengthInBytes < LocalPositionNed.mavlinkEncodedLength) {
var len = LocalPositionNed.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var x = data_.getFloat32(4, Endian.little);
var y = data_.getFloat32(8, Endian.little);
var z = data_.getFloat32(12, Endian.little);
var vx = data_.getFloat32(16, Endian.little);
var vy = data_.getFloat32(20, Endian.little);
var vz = data_.getFloat32(24, Endian.little);
return LocalPositionNed(
timeBootMs: timeBootMs, x: x, y: y, z: z, vx: vx, vy: vy, vz: vz);
}