WaterDepth.parse constructor
WaterDepth.parse(
- ByteData data_
Implementation
factory WaterDepth.parse(ByteData data_) {
if (data_.lengthInBytes < WaterDepth.mavlinkEncodedLength) {
var len = WaterDepth.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var timeBootMs = data_.getUint32(0, Endian.little);
var lat = data_.getInt32(4, Endian.little);
var lng = data_.getInt32(8, Endian.little);
var alt = data_.getFloat32(12, Endian.little);
var roll = data_.getFloat32(16, Endian.little);
var pitch = data_.getFloat32(20, Endian.little);
var yaw = data_.getFloat32(24, Endian.little);
var distance = data_.getFloat32(28, Endian.little);
var temperature = data_.getFloat32(32, Endian.little);
var id = data_.getUint8(36);
var healthy = data_.getUint8(37);
return WaterDepth(
timeBootMs: timeBootMs,
lat: lat,
lng: lng,
alt: alt,
roll: roll,
pitch: pitch,
yaw: yaw,
distance: distance,
temperature: temperature,
id: id,
healthy: healthy);
}