SimState.parse constructor
SimState.parse(
- ByteData data_
Implementation
factory SimState.parse(ByteData data_) {
if (data_.lengthInBytes < SimState.mavlinkEncodedLength) {
var len = SimState.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var q1 = data_.getFloat32(0, Endian.little);
var q2 = data_.getFloat32(4, Endian.little);
var q3 = data_.getFloat32(8, Endian.little);
var q4 = data_.getFloat32(12, Endian.little);
var roll = data_.getFloat32(16, Endian.little);
var pitch = data_.getFloat32(20, Endian.little);
var yaw = data_.getFloat32(24, Endian.little);
var xacc = data_.getFloat32(28, Endian.little);
var yacc = data_.getFloat32(32, Endian.little);
var zacc = data_.getFloat32(36, Endian.little);
var xgyro = data_.getFloat32(40, Endian.little);
var ygyro = data_.getFloat32(44, Endian.little);
var zgyro = data_.getFloat32(48, Endian.little);
var lat = data_.getFloat32(52, Endian.little);
var lon = data_.getFloat32(56, Endian.little);
var alt = data_.getFloat32(60, Endian.little);
var stdDevHorz = data_.getFloat32(64, Endian.little);
var stdDevVert = data_.getFloat32(68, Endian.little);
var vn = data_.getFloat32(72, Endian.little);
var ve = data_.getFloat32(76, Endian.little);
var vd = data_.getFloat32(80, Endian.little);
var latInt = data_.getInt32(84, Endian.little);
var lonInt = data_.getInt32(88, Endian.little);
return SimState(
q1: q1,
q2: q2,
q3: q3,
q4: q4,
roll: roll,
pitch: pitch,
yaw: yaw,
xacc: xacc,
yacc: yacc,
zacc: zacc,
xgyro: xgyro,
ygyro: ygyro,
zgyro: zgyro,
lat: lat,
lon: lon,
alt: alt,
stdDevHorz: stdDevHorz,
stdDevVert: stdDevVert,
vn: vn,
ve: ve,
vd: vd,
latInt: latInt,
lonInt: lonInt);
}