serialize method

  1. @override
ByteData serialize()
override

Implementation

@override
ByteData serialize() {
  var data_ = ByteData(mavlinkEncodedLength);
  data_.setUint64(0, timeUsec, Endian.little);
  data_.setFloat32(8, xAcc, Endian.little);
  data_.setFloat32(12, yAcc, Endian.little);
  data_.setFloat32(16, zAcc, Endian.little);
  data_.setFloat32(20, xVel, Endian.little);
  data_.setFloat32(24, yVel, Endian.little);
  data_.setFloat32(28, zVel, Endian.little);
  data_.setFloat32(32, xPos, Endian.little);
  data_.setFloat32(36, yPos, Endian.little);
  data_.setFloat32(40, zPos, Endian.little);
  data_.setFloat32(44, airspeed, Endian.little);
  MavlinkMessage.setFloat32List(data_, 48, velVariance);
  MavlinkMessage.setFloat32List(data_, 60, posVariance);
  MavlinkMessage.setFloat32List(data_, 72, q);
  data_.setFloat32(88, rollRate, Endian.little);
  data_.setFloat32(92, pitchRate, Endian.little);
  data_.setFloat32(96, yawRate, Endian.little);
  return data_;
}