Collision.parse constructor
Collision.parse(
- ByteData data_
Implementation
factory Collision.parse(ByteData data_) {
if (data_.lengthInBytes < Collision.mavlinkEncodedLength) {
var len = Collision.mavlinkEncodedLength - data_.lengthInBytes;
var d = data_.buffer.asUint8List() + List<int>.filled(len, 0);
data_ = Uint8List.fromList(d).buffer.asByteData();
}
var id = data_.getUint32(0, Endian.little);
var timeToMinimumDelta = data_.getFloat32(4, Endian.little);
var altitudeMinimumDelta = data_.getFloat32(8, Endian.little);
var horizontalMinimumDelta = data_.getFloat32(12, Endian.little);
var src = data_.getUint8(16);
var action = data_.getUint8(17);
var threatLevel = data_.getUint8(18);
return Collision(
id: id,
timeToMinimumDelta: timeToMinimumDelta,
altitudeMinimumDelta: altitudeMinimumDelta,
horizontalMinimumDelta: horizontalMinimumDelta,
src: src,
action: action,
threatLevel: threatLevel);
}