updateMinDistance method

void updateMinDistance(
  1. List<GeometryLocation?> locGeom,
  2. bool flip
)

Implementation

void updateMinDistance(List<GeometryLocation?> locGeom, bool flip) {
  // if not set then don't update
  if (locGeom[0] == null) return;

  if (flip) {
    minDistanceLocation![0] = locGeom[1]!;
    minDistanceLocation![1] = locGeom[0]!;
  } else {
    minDistanceLocation![0] = locGeom[0]!;
    minDistanceLocation![1] = locGeom[1]!;
  }
}